Character was created, modeled, textured, rigged, and posed by me.
I modeled my OC Grackle the Goblin for a school project over a year ago. I went back to the past project to fixed the textures and create a rig for him as well as add a few extra parts such as a tongue and teeth. He was box modeled in Maya, sculpted in Mudbox, textured in Substance Painter, rigged in Maya, and Rendered with Arnold.